Entertainment Online
First Published: December 1999
Last Update: April 2002
Author: Computer Partners
For the first time last year entertainment surpassed business
as the Web's main attraction. Since then it has continued to explode on the Web.
In a recent article in the Standard Times, Maryann Jones
Thompson recorded the findings of a Cyber Dialogue study concluding that 70
percent of all surfers in the US turn to the Web for sports, movies, TV, music
or gaming information. This compares to 68 percent who look for business related
Web content.
This is significant because it shows the potential that
exists for entertainment related sites. In the article Kathie Lentx was quoted
as saying that, `"Online has become a "must" for a [celebrity's]
publicity tour.'" A chat session with Britney Spears earlier this year
apparently drew 234,000 participants.
Other findings from the survey showed that 22.4 million
people retrieved information relating to sports. There were 22.1 million people
looking for information on movies and TV. Although sports was slightly higher
the two venues both came in at 36 percent of the total online US population.
There were 19.7 million people looking for music information
and 18.1 million people looking for information on online games.
The success of online entertainment has got investors
excited. On November 29, Time Warner launched its new entertainment site,
Entertaindom.com.
Jim Hu of CNET News.com said the new site includes everything
from short films to Looney Tune Classics.
Visitors can apparently watch the films through a variety of
different technologies including Web video streaming, Flash technology or 3-D
streaming software by Brilliant Digital Entertainment.
The site also offers news and headlines from Time's
Entertainment Weekly, Reuters, Variety and CNN.
Kabang.com also launched
an Entertainment E-Commerce site in October. InternetNews.com reported that
unique pieces are created for each entertainment category on the site every
week. Web `"appearances" by music artists, television and motion
picture celebrities, authors and entertainment industry experts' is a part of
the regular platform.
Visitors can also participate in product reviews, chat room
and message boards.
Lycos is also getting in on the entertainment action. In
November the company acquired Gamesville.com,
an interactive entertainment company, which does direct marketing. Sandeep
Junnarkar of CNET News.com reported that Lycos had paid $207 million in stock
for the company.
Gamesville, which is based outside Boston, allows registered
players to compete for prizes in live games such as poker, sports, trivia and
bingo. According to Junnarkar, Lycos was expecting Gamesville to increase
traffic to its network by bringing in an additional 2.2 million registered users
and add more than 10,000 new members each day.
PT Electronic Arts also announced a deal with America Online
in November. According to Melanie Austria Farmer of CNET News.com, the company
will deliver online games and interactive entertainment through AOLs newly
formed Internet business division, EA.com.
The new gaming site is slated to launch in the summer of 2000
providing new Electronic Arts games as well as original games developed for AOL
members. Content is supposed to include everything from classic games to
interactive trivia and popular sports.
Flashcommerce.com reported recently that DreamWorks SKG and
Imagine Entertainment, were also creating an entertainment Internet company
called pop.com.
The site, which is to open next year, will offer one to six
minute live action and animation clips, video on demand and live events.
DreamWorks and Imagine are to each own an equal stake and
Vulcan Ventures, the investment arm of Microsoft co-founder and DreamWorks
investor Allen, will own the rest.
Hu points out in his article that the question remains
whether consumers will gravitate to general entertainment sites or to sites that
focus on industry specific areas, like music or gaming.
There are a lot of excellent music sites out there now and if
individuals are looking for a specific media, it would make sense that they
would go to the site that offers it.
All of the competition in the entertainment industry can only
be good for consumers.
Reporter Jennifer Sullivan, recently informed the online
world that Platinum Entertainment has decided to provide their entire music
catalog available for free downloading in the MP3, Liquid Audio, and Microsoft
formats sometime this month.
For more detailed information and links to online music sites
check out this previous Online
Music article.
Competition is also fierce in the gaming industry but in a
different direction.
Reuters reported last month that the number of gamers playing
on Internet enabled consoles is supposed to overtake those using personal
computers by 2002.
By using consoles gamers can connect directly with their
televisions and ignore the home computer market altogether.
The article further reported that the games software market
will be worth about $17.2 billion by 2003. The console market is projected to be
worth $12 billion at the same time and the PC market, $5.2 billion.
For further information on the entertainment industry check
out some of these links.
Below are some Books You May Find Interesting. Click on the title to learn
more about them.
- American
Theaters : Performance Halls of the Nineteenth Century by David
Naylor (Contributor), Joan Dillon, Jim Dillon
- The
Last Remaining Seats : Movie Palaces of Tinseltown by Robert Berger,
Anne Conser (Photographer), Stephen M. Silverman (Introduction), Steven
M. Silverman
- Games
Online For DummiesŪ by John Kaufeld
- The
Official Guide to Ultima Online (Secrets of the Games Series.) by
Tuesday Frase, Melissa Tyler, David Ladyman (Editor), Origin Systems,
Origin
- Mp3
for Musicians : Promote Your Music Career Online by Sandy Bradley,
John V. Hedtke
- Sams
Teach Yourself E-Music Today : Playing, Recording, Researching, and
Promoting Mp3 and Online Music by Brandon Barber, Joe Rosenthal
- The
Virtual Musician : A Complete Guide to Online Resources and Services by
Brad Hill
- Fantasy
Sports Online for Dummies (--For Dummies) by James Edward Keogh, Gus
Nunziata, Jim Keogh (Editor)
- Entertainment
Economy : How Mega-Media Forces Are Transforming Our Lives by
Michael J. Wolf
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